Here are the new directives under which this demake is being developed:ġ) Each episode will be a separate file, with its own level themes and they will not be interchangeable nor compatible with each other. Although, since i am the style designer of both - you can expect the themes and trademarks to be obviously much alike. So despite me making both mods, don't expect them to be the same. A far simpler project than was originally intended - and just as far from Legend-9 as it ever was. The de-make will essentially be a stylistic revision of my old work, fixing it in terms of design and polishing it to the degree that i expect of my present standards. It will, however, be polished to the same level. Sounds strange doesn't it?! -) Well, what it means, that the mod WILL NOT try to ascend to the level of intricacies that Legend-9 is gunning for. And the plan i came up with, is as follows: what is going to take place - is a sort of a de-make of a mod that was never released. (it does pay off to speak up) And to cut to the chase, i decided not to let my old work go to waste. However, during a number of communications exchanges with various members of Moddb, i was moved to check out my old work. And for a game that i was getting disappointed with - it wouldn't be worth a damn bit. ![]() There is no way in Hell, Heaven or Hexen - that i was going to bridge that gap. Or precisely - the insurmountable gap of quality between the mod that was being made with years of careful planning and analysis and a mod that was for its greater part - based on somewhat ambitious attempts of a noob from over a decade and a half ago. Yet the greatest barrier to any further development of this mod was.Legend 9. ![]() There were two other factors that didn't exactly help: trying Heretic in 2022, with superior mods that are available for this game - the gameplay of the vanilla left me heavily disappointed. And many times my hand was almost tempted to hit the dreaded "shift+del" and forget the whole thing altogether. My interest in that subject was fading with every passing week. As this was taking place, i saw that my work on Deathkings is taking a fine shape and i no longer need any Heretic project. Since Deathkings is practically Hexen, so it was much better suited for serving as such training ground. When i saw that Heretic with its limits - was no longer enough, i have switched to my Deathkings mod, and proceeded to do the same thing there. Essentially, i was using the mod as a training exercise for design concepts. It was during this period (around 2018) - when Wrath of Magic was becoming a testing ground for all that. ![]() At the same time, i was building up my own stylistic and other design concepts, as well as learning and taking ideas from my betters. With each passing year - i was coming to a realization that my Hexen mods are far not where they should be, and so i set everything aside and directed my efforts to analyzing and studying stylistic design of different games that i hold in high regard. During those times, i had high hopes for this mod, mostly so because i was very pleased with my Hexen mod results, but that was soon to change. The fate of this mod has been decided and reverted multiple times over the last 3 years, during which the situation was looking more and more grim for Wrath of Magic.
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